Saturday, August 19, 2017

How to use sketchup to produce a model in Gazebo

Models in Gazebo define a physical entity with dynamic, kinematic, and visual properties.

In addition, a model may have one or more plugins, which affect the behavior of the model.

This sketchup video tutorial provides some useful tips on how to use sketchup to create a model in gazebo and render the scene in vray 3.4.

Model in gazebo describes a physical object that contains dynamic, kinematic, and visual properties. Besides, a model may contain one or more plugins which impact the behavior of the model.

To create the model other plugin & tools like Su4 to component, mirror, 1001 tool are also used.

To have the complete process, go through the following sketchup video tutorial.



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Published By
Rajib Dey
www.sketchup4architect.com
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Friday, August 18, 2017

Bezier Triangle Tool – The newest sketchup extension

Bezier Triangle Tool is the newest sketchup extension to generate and edit flatten nonrational and rational B├ęzier triangle surfaces.

This extension is developed by Jacob Samuel and compatible with SketchUp 6, SketchUp 7, SketchUp 8, SketchUp 2013, SketchUp 2014, SketchUp 2015, SketchUp 2016, SketchUp 2017.

These surfaces can be scaled infinitely to facilitate creating more normal and complicated surfaces.

This extension is suitable to design structures without having a notably rectangular structure, and so rectangular patches are not treated as a natural choice for creating models of these complex geometries. They provide themselves simply to patches on spheres or quadrics.

The Bezier Triangle Tool is available in the Draw menu and in the Right Mouse Context Menu as soon as a Bezier triangle is produced or edited apply this tool is chosen.

By selecting Draw->Bezier Triangle, a default rational Bezier triangle will be drawn around the origin and keep you into the editing tool for the newly drawn surface.

Select a current Bezier triangle drawn/edited with this tool and applying Edit Bezier Triangle in the Right Mouse Button context menu will also set off the editing tool for the chosen triangle.

With the purpose of altering the weight of a non-end control point, hover the cursor over the control point to alter the weight of it so as to highlight it in green, put the new weight required for it, devoid of shifting the cursor away from the control point, and press enter or return to modify the shape of the triangular surface.

With the editing tool, it is also possible to choose either one of the 10 control points or one of the 18 lines of the control grid which are shifted to control the Bezier triangle as per your requirements.

Inferencing is also possible when the chosen point is shifted together with inference locking with the Shift key. If the Esc key is pressed throughout a move, the surface will reset to the way it was prior to the move initiated.


Download the plugin from extension warehouse extensions.sketchup.com

Bezier Triangle Tool – The newest sketchup extension


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Published By
Rajib Dey
www.sketchup4architect.com
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